Kecanduan game online pada siswa Sekolah Menengah Atas (SMA): Benarkah menyebabkan penurunan motivasi belajar?
Keywords:
motivasi belajar, kecanduan gaeme onlineAbstract
Abstract
This study aims to determine the relationship between online game addiction and learning motivation in high school students. This study uses a quantitative approach using the product moment correlation technique. This study used subjects totaling 133 high school students by collecting data using Google Forms. This study uses two scales, namely the online game addiction scale and the learning motivation scale. The data collection instrument in this study was to use a Likert scale. The sampling technique used non-probability sampling techniques. Based on the results of data analysis that has been carried out using the SPSS computer program version 16.0 (Statistical Product and Service Solution) for Windows. Based on these results it can be concluded that there is a significant negative relationship between online game addiction and learning motivation in high school students. This means that the higher the online game addiction, the lower the learning motivation, and vice versa, the lower the online game addiction, the higher the learning motivation of high school students.
Keywords: Learning Motivation, Online Game Addiction
References
Abuaddous, Hanefah, and Laili. 2015. “Audit Structure, Time Pressure and Judgment Accuracy: A Comparison between Strategic System Audit and Traditional Audit”. International Journal of Economics and Finance; Vol. 7, No. 8.
Ali, Z., Dwikurnaningsih, Y., & Setyorini, S. (2022). Pengaruh Dari Dampak Game Online Terhadap Motivasi Belajar Pada Siswa Kelas Viii Smp Kristen 2 Salatiga Tahun Ajaran 2018/2019. Genta Mulia: Jurnal Ilmiah Pendidikan, 10(2).
Anderson, C. A., & Bushman, B. (2001). Effects of violent games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12, 353–59
Andriani, R., & Basri, B. (2022). Sosialisasi Dampak Kecanduan Bermain Game Online Terhadap Motivasi Belajar Pada Siswa di SDN Subangjaya 2 Kota Sukabumi. Sasambo: Jurnal Abdimas (Journal of Community Service), 4(2), 291-302.
Azies, RN. 2011. Hubungan Kecanduan Bermain Game Online dengan Self Esteem Remaja Gamers di Kecamatan Lowokwaru Kota Malang.
Cash, H., & Rae, C. D. (2012). Internet Addiction: A Handbook and Guide to Evaluation and Treatment.
Chen, Z., & Dubinsky, A. J. 2003. A Conceptual Model of Perceived Customer Value in E-Commerce: A Preliminary Investigation. Psychology and Marketing.
Deci, E. L., & Ryan, R. M. (2000). The "what" and "why" of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 11(4), 227-268.
Dimyati dan Mudjiono. (2015). Belajar dan Pembelajaran. Jakarta: Rineka Cipta.
Griffiths, M. (2000). Does Internet and Computer "Addiction" Exist? Some Case Study Evidence.
Jannah, N., Mudjiran, M., & Nirwana, H. (2015). Hubungan kecanduan game dengan motivasi belajar siswa dan implikasinya terhadap Bimbingan dan Konseling. Konselor, 4(4), 200-207.
Lee, Wei-Meng. 2011.Begining Android Application Development. Indianapolis:Wiley Publishing,Inc
Lemmens, S. Jeroen, dkk. 2009. Development and Validation of Game Addiction Scale for Adolecents. The Amsterdam Acholl of Communications Research (ASCoR) University of Amsterdam, Amsterdam, the Netherlands. Version of record firs published: 05 June 2022
Mangkunegara (2018). Pengaruh Budaya Organisasi Dan Komitmen Organisasi Terhadap Kinerja Karyawan. 1(1), 9–25.
Masya, Hardiyansyah dan Dian Adi Candra. 2016. Faktor-Faktor yang Mempengaruhi Perilaku Gangguan Kecanduan Game Online pada Peserta Didik Kelas X Di Madrasah Aliyah Al Furqon Prabumulih Tahun Pelajaran 2015/2016. KONSELI Jurnal Bimbingan dan Konseling (E-Journal) 3(2):103
Mones, A., & Toba, C. P. B. (2021). Pengaruh Pendidikan Karakter terhadap Kecerdasan Emosional Remaja Kelas XI di SMA Negeri 1 Malaka Barat Besikama. Jurnal Penelitian Pendidikan Agama Katolik, 1(1), 110-124.
Moore, Frazier. 2004. Humas Membangun Citra dengan Komunikasi. Bandung : PT. Remaja Rosdakarya.
Nawawi, A. (2011). Pentingnya pendidikan nilai moral bagi generasi penerus. INSANIA: Jurnal Pemikiran Alternatif Kependidikan, 16(2), 119-133.
Purwanto. (2014). Evaluasi Hasil belajar. Yogyakarta: Pustaka Pelajar
Rismalinda. 2017. Psikologi Kesehatan. Jakarta:CV Trans Info Media.
Rudhiati, Apriany, Hardianti. 2015. Hubungan Durasi Bermain Video Game dengan Ketajaman Penglihatan Anak Usia Sekolah. Jurnal Skolastik Keperawatan, 1, (2).
Sardiman. A. M. 2011. Interaksi dan Motivasi Belajar Mengajar. Jakarta : PT. Raja Grafindo Persada.
Gunarsa, S.D., dan Gunarsa, Y.S., Psikologi Praktis: Anak, Remaja dan Keluarga, Jakarta: BPK Gunung Mulia, 2001
Slameto. 2010. Belajar dan Faktor yang mempengaruhinya. Jakarta: Rineka Cipta.
Sweller, J., Ayres, P., & Kalyuga, S. (2011). Cognitive load theory. Springer.
Theresia, E., Setiawati, O. R., & Sudiadnyani, N. P. (2019). Hubungan kecanduan bermain game online dengan motivasi belajar pada siswa SMP di kota Bandar Lampung tahun 2019. PSYCHE: Jurnal Psikologi, 1(2), 96-104.
Transmawati, M., & Sartika, W. (2019, July). Pengaruh Game Online Terhadap Motivasi Belajar Remaja. In PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA UNIVERSITAS PGRI PALEMBANG.
Uno, B. Hamzah .2011. Teori Motivasi dan Pengukurannya. Jakarta: PT Bumi AksaraBandung PT Remaja Rosdaka Karya
Veithzal Rivai. 2013. Manajemen Sumber Daya Manusia Untuk Perusahaan Dari Teori. Ke Praktek, Rajagrafindo persada, Bandung.
Winkel,W.S. 2009. Psikologi Pendidikan dan Evaluasi Belajar, Jakarta: Gramedia
Widiasworo, Erwin. 2016. 19 Kiat Sukses Membangkitkan Motivasi Belajar Peserta Didik. Jogjakarta: Ar- Ruzz Media.
Wiguna, R. I., Menap, H., Alandari, D. A., & Asmawariza, L. H. (2020). Hubungan Kecanduan Bermain Game Online Dengan Motivasi Belajar Pada Anak Usia 10-12 Tahun. Jurnal Surya Muda, 2(1), 18-26.
Young, K. (1998). Caught in the Net: How to Recognize the Signs of Internet Addiction and a Winning Strategy for Recovery.
Young, K. S., & Abreu, C. N. (2011). Internet Addiction: A handbook and guide to evaluation and treatment, Hoboken. NJ: John Wiley & Sons, Inc.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Inayah Vina, Suroso, Karolin Rista
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.