STIVEN. IMPLEMENTASI THEORY OF PLANNED BEHAVIOR DALAM MENENTUKAN CONTINUOUS USAGE PADA GAMERS MUDA. GEMAH RIPAH: Jurnal Bisnis, [S. l.], v. 5, n. 03, p. 78–98, 2025. DOI: 10.69957/grjb.v5i03.2243. Disponível em: https://aksiologi.org/index.php/gemahripah/article/view/2243. Acesso em: 27 jul. 2025.